Version 1.1.2
Contributors: Tulip, Ardent
Did a bit of playtesting this time, and a host of new fixes came to light! Some of them are pretty major, so I’ll hold off on those until I’m certain they’re a good idea. Mostly fixed some oversights and added a few minor things, including rules for lifting, carrying, and throwing.
Perks are feeling pretty good, I think they’re about the right amount of impactful. Accuracy also seems to be in a pretty decent place and 60 is feeling like a good base.
Coming up for 1.2 is a range increase across the board and I’m looking into some small adjustments on mass numbers to change how much equipment bots have access to.
Balance Changes:
- Gave both Double Guns -5 Prepared
- Gave the Blade +5 Prepared
Clarifications & Tweaks:
- Changed how weapon accuracy is written, for clarity
- Changed how weapon crit damage is written, for clarity
- Clarified both Stalwart perks (Added “If it’s your turn”)
- Clarified how to calculate range
- Clarified what happens if two players’ Wait for Opportunity trigger simultaneously
- Fixed a missing punctuation mark in the Assess Action
- Fixed an error on the default Bulwark’s total power and reserve power
- Fixed an error where the Evasive Movement stance hadn’t been updated on the main rules in 1.1.1
- Renamed the Dodge stance to Disrupt Targeting
- Reordered some sections of the rules to make more sense
New Additions:
- Added an equation to Speed for faster scanning and clarity
- Added Reserve Power bonuses to some stances
- Added rules for Lifting, carrying and throwing
- Advanced Scope now also applies a bonus to the new stance
- New action Haul
- New equipments:
- Blade II
- Blade III (Heated)
- Powered Armour II
- New Stance Focus Fire
On my mind for the future:
- A second concept mission
- Block stance rework
- Diagrams for range in the rules
- Equipment mass adjustments
- Level 7 unique stances for all Chassis
- Maps available for download
- Missile tweaks
- More enemy designs
- New Chassis
- Range increase across the board
- Turret and drone rework
Get Killbots
Killbots
A TTRPG about robots who fight other robots
| Status | In development |
| Category | Physical game |
| Author | missanomalocaris |
| Tags | Print & Play, Robots, Sci-fi, Tactical, Tactical RPG, Tabletop role-playing game |
More posts
- Version 1.1.136 days ago
- Version 1.1Feb 15, 2026
- Version 1.0Jan 21, 2026
- Concept Mission Changes 5/9/25Sep 04, 2025
- Major Changes 3/9/25Sep 03, 2025
- Tweaks 31/8/25Aug 30, 2025
- Changes 4/6/25Jun 03, 2025
- Minor Changes 1/12/24Nov 30, 2024
- Major Changes 31/7/24Jul 30, 2024
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